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SKU:22407942
In Key Flower, each player starts with a "home" tile and an initial random team of workers. Matching colored workers are used to bid for tiles to add to a player's village, to upgrade tiles or to generate resources, skills or additional workers. Players not only use their own tiles, but can also use tiles from the other player's villages, or even the new tiles being auctioned.During the first three rounds; spring, summer and autumn, more workers will arrive aboard the Key Flower and her sister boat, some skilled in the working of key resources. In winter, the final round, players will choose the village tiles for auction, each offering victory points for certain combinations or resources, skills and workers. The player whose village and workers generate the most victory points wins the game!
64 hexagonal tiles for different variations
For ages 13 and up and from 2-6 players
Key flower, a joint design between Richard Breese and Sebastian Bleasdale, is the seventh game in the "Key" series from R&D Games set in the medieval "Key" land
Board-Games
Fun game. Not clear who published or distributed this but Huch is top notch. They sent a hand personalized letter with a missing piece all the way from Germany. Now back to the game. This one is unique and easy to setup and get moving. Don't be deceived by the cute artwork and accessibility, its a heavy game with about a 2 hour play time our first run for 2. A lot of player interaction with chances to sabotage your opponents but a nice balance of depth, complexity, and elegance. This one seems to test analysis paralysis and end game scoring can be a little math heavy. Something this game does that I like is not revealing your performance through scores until the end of the game and assigning resources in bulk deliveries with variable abilities so it's kind of like having a variable action point allowance system which you have to track throughout instead of just saying you get 4 action points on every turn. This game puts many mechanisms together keeping them cohesive and balanced but sometimes I wish there was a little more focus on the villages than the auctions. Overall very happy with this game it just plays longer than I thought it would so despite the short 5 minute setup time it doesn't seem to make it to the table as often but it's worth keeping around for when it does.