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SKU:16184867
Churchill is a three player game of Coop-etiion where the players must cooperate to win World War II, while at the same time achieving a superior post war position over your allies. If the players collectively fail to defeat the Axis the Allies lose, but if the Axis are defeated, there is a victor of the peace that follows. There is also a two player and solo variant. Churchill is NOT a wargame, but a political conflict of cooperation and competition. While the game focuses on 10 of the historical conferences from 1943 till the end of the war these and much of this design should not be taken literally. Before and after each conference small groups of advisors and senior officials moved between the Allied capitals making the deals that drove the post war peace. Each conference sees one of a group of issues nominated for inclusion in the conference. The issues categories are: Theater leadership changes, directed offensives, production priorities, clandestine operations, political activity, and strategic warfare (A-bomb). Each of the historical conference cards independently puts some number of issues such as directed offensives or production priorities metaphorically put on the table, while the players nominate an additional 7 issues. COMPONENTS One 22"x 34" Mounted Mapboard One full-color die-cut countersheet Three Player Aid Cards One 10-sided die Rules of Play Manual Cards, Blocks, Tokens One sticker sheet Six 6-sided dice
Churchill does a great job of giving players an asymmetric romp without the usual beats of a competitive game.One player dominating the board will find himself a loser quite quickly as the other two Leaders will unite against him in the Post War World.The game is deviously simple, in spite of its labyrinthine rulebook, and quick to play. For every strategy there is a counterstrategy and timing is just as important as brief alliances.Well worth your gaming time and a solid addition to any shelf!