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Subdivision Board Game by Bezier Games - Strategic City Building Fun for Family Game Nights & Parties
Subdivision Board Game by Bezier Games - Strategic City Building Fun for Family Game Nights & Parties

Subdivision Board Game by Bezier Games - Strategic City Building Fun for Family Game Nights & Parties

$32.5 $43.34 -25%

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Estimated Delivery:7-15 days international

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SKU:82050699

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Product Description

Subdivision mimics the city-building feel of Bezier Games' Suburbia, but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision, filling it with residential, commercial, industrial, civic, and luxury zones, while balancing various improvements to the area, including roads, schools, parks, sidewalks, and lakes. By the end of the game, each player will have created a unique, custom neighborhood with areas that interact with each other, hoping to outscore the competition by having the best subdivision.

Product Features

Players simultaneously build in their subdivision, optimizing building locations and adjacencies

Multiple building types with different benefits

Building tiles are drafted between players

1-4 players

Ages 13 and up

Customer Reviews

****** - Verified Buyer

Pros:1. It's a City Builder!2. Extremely easy to teach,3. Setup is a breeze! Tiles are randomly shuffled and stacked into 4 piles.4. Drafting: Replacing Suburbia's Market with a tile drafting mechanic where you can only choose one tile from your hand and then exchange the remaining tiles to your opponent each turn was brilliant.5. Strategy: There are several ways to win at this game and many things to think about in the moment and long term even more so than Suburbia.Cons:Game end scoring requires some math skills, time (about 1-3 minutes a player), and a sober head. Game end is reminiscent to the original Carcassonne where you examine your creation and start counting tiles, paths, roads, & sidewalks .Thoughts: Lucas Hedgren succeeded in simplifying the Suburbia game play feel however the removal of the score board and replacing it with a Yahtzee like scoring card wasn't very fun. In Suburbia moving your Meeples up the score track at the end of the game to take the lead was fun. It's too bad he couldn't devise an in-game scoring method keeping the Meeple Score track or like Carcassonne South Seas, use tokens obtained during game play. Aside from the end game scoring the game play is still fun!