Delivery & Return:Free shipping on all orders over $50
Estimated Delivery:7-15 days international
People:24 people viewing this product right now!
Easy Returns:Enjoy hassle-free returns within 30 days!
Payment:Secure checkout
SKU:62126416
Fun introduction to game development by well-known game designer using PuzzleScript, a free online tool for creating puzzles/platform games.PuzzleScript is a free, web-based tool you can use to create puzzle games. In a PuzzleScript game, you move objects around to solve problems and play through the levels.In Make Your Own PuzzleScript Games! you'll learn how to use PuzzleScript to create interactive games--no programming experience necessary! Learn the basics like how to make objects, create rules, and add levels. You'll also learn how to edit, test, and share your games online.Learn how to:Decorate your game with fun backgroundsWrite rules that define how objects interactAdd obstacles like laser guns and guardsHerd cats and even pull off a robot heist!With colorful illustrations and plenty of examples for inspiration, Make Your Own PuzzleScript Games! will take you from puzzle solver to game designer in just a few clicks!
I really enjoyed learning about PuzzleScript through this book. It appealed to my early start in programming with ASCII art and pixel graphics. It felt very much like the "good old days" of typing in code on an Atari 800.And that's the one concern I had with this book. While my experience helped me to figure out some of the more obscure elements of PuzzleScript and the very old school PuzzleScript level editor, I do question whether a 10 year-old would be able to make sense of the text-heavy abstract programming interface.Anna also made some interesting choices when choosing characters to represent elements in the game legend. Definitely go with makes sense to you, but I think most people would choose the letters u, d, l, and r to represent up, down, left, and right-facing character art, instead of the number keys on a PC keyboard corresponding to the arrow keys on them (2, 8, 4, and 6).I am looking forward to trying this book out for a tweens and teens workshop this summer, but I think I'll have a simpler, more graphical game-making tool in my back pocket in case I lose too many participants!